To play Death Knights of Krynn, one simply needs to create characters and form a party. The gameplay basics are identical to all games in the series. Characters can also be transferred from Champions of Krynn.
There are some differences in play from the prior goldbox games:
Death Knights of Krynn does bear similarities to its predecessor in gameplay and graphics.
Graphics are about on par with Champions of Krynn and everything is still drawn in 16 colors (DOS/C64). Amiga version has enhanced 32 color graphics.
The Paladin is once again a playable class. It had been replaced by the Knight in Champions of Krynn, though the Knight is also playable.
Just like Champions of Krynn, the arrow keys are conveniently usable to select menu options as opposed to using hotkeys. Hotkeys are still available for most options, if one desires.
If a character has enough experience points to train, the character's name is colored purple as an indicator. This was not the case in past games.
This was the first appearance of the fireball sprite