Cosmology of Kyoto is a 1993 experimental Japanese video game created by Yōsuke Akamatsu for the PC-98. Set in a surreal, maze-like version of Kyoto, the game draws heavily from Buddhist cosmology, Japanese folklore, and avant-garde art. Players explore non-linear environments, encountering abstract imagery, riddles, and unsettling scenes rather than traditional objectives. With minimal guidance and symbolic storytelling, the game emphasizes atmosphere and interpretation over gameplay mechanics. Cosmology of Kyoto is often cited as an early example of art games, influencing later experimental and narrative-driven titles through its philosophical themes and unconventional design.
Each game uses different controls, most DOS games use the keyboard arrows. Some will use the mouse.